< Maximum length of the buffer in bytes. Setting this to (uint32_t) -1
* will initialize this to the maximum value supported by server,
* which is recommended.
*
* In strict low-latency playback scenarios you might want to set this to
* a lower value, likely together with the PA_STREAM_ADJUST_LATENCY flag.
* If you do so, you ensure that the latency doesn't grow beyond what is
* acceptable for the use case, at the cost of getting more underruns if
* the latency is lower than what the server can reliably handle.
< Maximum length of the buffer in bytes. Setting this to (uint32_t) -1 * will initialize this to the maximum value supported by server, * which is recommended. * * In strict low-latency playback scenarios you might want to set this to * a lower value, likely together with the PA_STREAM_ADJUST_LATENCY flag. * If you do so, you ensure that the latency doesn't grow beyond what is * acceptable for the use case, at the cost of getting more underruns if * the latency is lower than what the server can reliably handle.