1 module pulse.simple;
2 
3 version(linux):
4 
5 import pulse.channelmap;
6 import pulse.sample;
7 import pulse.def;
8 
9 extern (C):
10 
11 /***
12   This file is part of PulseAudio.
13 
14   Copyright 2004-2006 Lennart Poettering
15   Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
16 
17   PulseAudio is free software; you can redistribute it and/or modify
18   it under the terms of the GNU Lesser General Public License as published
19   by the Free Software Foundation; either version 2.1 of the License,
20   or (at your option) any later version.
21 
22   PulseAudio is distributed in the hope that it will be useful, but
23   WITHOUT ANY WARRANTY; without even the implied warranty of
24   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
25   General Public License for more details.
26 
27   You should have received a copy of the GNU Lesser General Public License
28   along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
29 ***/
30 
31 /** \page simple Simple API
32  *
33  * \section overv_sec Overview
34  *
35  * The simple API is designed for applications with very basic sound
36  * playback or capture needs. It can only support a single stream per
37  * connection and has no support for handling of complex features like
38  * events, channel mappings and volume control. It is, however, very simple
39  * to use and quite sufficient for many programs.
40  *
41  * \section conn_sec Connecting
42  *
43  * The first step before using the sound system is to connect to the
44  * server. This is normally done this way:
45  *
46  * \code
47  * pa_simple *s;
48  * pa_sample_spec ss;
49  *
50  * ss.format = PA_SAMPLE_S16NE;
51  * ss.channels = 2;
52  * ss.rate = 44100;
53  *
54  * s = pa_simple_new(NULL,               // Use the default server.
55  *                   "Fooapp",           // Our application's name.
56  *                   PA_STREAM_PLAYBACK,
57  *                   NULL,               // Use the default device.
58  *                   "Music",            // Description of our stream.
59  *                   &ss,                // Our sample format.
60  *                   NULL,               // Use default channel map
61  *                   NULL,               // Use default buffering attributes.
62  *                   NULL,               // Ignore error code.
63  *                   );
64  * \endcode
65  *
66  * At this point a connected object is returned, or NULL if there was a
67  * problem connecting.
68  *
69  * \section transfer_sec Transferring data
70  *
71  * Once the connection is established to the server, data can start flowing.
72  * Using the connection is very similar to the normal read() and write()
73  * system calls. The main difference is that they're called pa_simple_read()
74  * and pa_simple_write(). Note that these operations always block.
75  *
76  * \section ctrl_sec Buffer control
77  *
78  * \li pa_simple_get_latency() - Will return the total latency of
79  *                               the playback or record pipeline, respectively.
80  * \li pa_simple_flush() - Will throw away all data currently in buffers.
81  *
82  * If a playback stream is used then the following operation is available:
83  *
84  * \li pa_simple_drain() - Will wait for all sent data to finish playing.
85  *
86  * \section cleanup_sec Cleanup
87  *
88  * Once playback or capture is complete, the connection should be closed
89  * and resources freed. This is done through:
90  *
91  * \code
92  * pa_simple_free(s);
93  * \endcode
94  */
95 
96 /** \file
97  * A simple but limited synchronous playback and recording
98  * API. This is a synchronous, simplified wrapper around the standard
99  * asynchronous API.
100  *
101  * See also \subpage simple
102  */
103 
104 /** \example pacat-simple.c
105  * A simple playback tool using the simple API */
106 
107 /** \example parec-simple.c
108  * A simple recording tool using the simple API */
109 
110 /** \struct pa_simple
111  * An opaque simple connection object */
112 struct pa_simple;
113 
114 /** Create a new connection to the server. */
115 
116 /**< Server name, or NULL for default */
117 /**< A descriptive name for this client (application name, ...) */
118 /**< Open this stream for recording or playback? */
119 /**< Sink (resp. source) name, or NULL for default */
120 /**< A descriptive name for this stream (application name, song title, ...) */
121 /**< The sample type to use */
122 /**< The channel map to use, or NULL for default */
123 /**< Buffering attributes, or NULL for default */
124 /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
125 pa_simple* pa_simple_new (
126     const(char)* server,
127     const(char)* name,
128     pa_stream_direction_t dir,
129     const(char)* dev,
130     const(char)* stream_name,
131     const(pa_sample_spec)* ss,
132     const(pa_channel_map)* map,
133     const(pa_buffer_attr)* attr,
134     int* error);
135 
136 /** Close and free the connection to the server. The connection object becomes invalid when this is called. */
137 void pa_simple_free (pa_simple* s);
138 
139 /** Write some data to the server. Returns zero on success, negative on error. */
140 int pa_simple_write (pa_simple* s, const(void)* data, size_t bytes, int* error);
141 
142 /** Wait until all data already written is played by the daemon.
143  * Returns zero on success, negative on error. */
144 int pa_simple_drain (pa_simple* s, int* error);
145 
146 /** Read some data from the server. This function blocks until \a bytes amount
147  * of data has been received from the server, or until an error occurs.
148  * Returns zero on success, negative on failure. */
149 
150 /**< The connection object. */
151 /**< A pointer to a buffer. */
152 /**< The number of bytes to read. */
153 
154 /**< A pointer where the error code is stored when the function returns
155  * a negative value. It is OK to pass NULL here. */
156 int pa_simple_read (pa_simple* s, void* data, size_t bytes, int* error);
157 
158 /** Return the playback or record latency. */
159 pa_usec_t pa_simple_get_latency (pa_simple* s, int* error);
160 
161 /** Flush the playback or record buffer. This discards any audio in the buffer.
162  * Returns zero on success, negative on error. */
163 int pa_simple_flush (pa_simple* s, int* error);
164